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Reader review4

Almost excellent

Almost excellent. A second edition could easily push it to five stars.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Four stars, and I suspect a second edition could easily push it to five.

Noah BennettTechnical lead · São Paulo, BR
Game Programming Interview Questions in 20 Minutes
Reader review5

Excellent from start to finish

A genuinely enjoyable read that also taught me a great deal.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The progression from chapter to chapter is well thought out; nothing feels out of order. The author clearly knows the subject deeply and has thought hard about how to teach it. This is the book I wish had existed when I started working with graphics.

Peter CoxFrontend developer · Dublin, IE
WebGL Graphics API in 20 Minutes (Coffee Break Series)
Reader review5

This is the one to get

Outstanding. I kept finding reasons to come back to it.

I came to this book already familiar with the basics, and it still had plenty to offer. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. It is denser than the page count suggests, and I found myself slowing down around the middle. This is the book I wish had existed when I started working with javascript.

Oliver DavisQuant analyst · Toronto, ON
Data Mining in 20 Minutes (Coffee Book Series)
Reader review4

An enjoyable and informative read

Solid and well-organised. A couple of chapters dragged a little.

I came to this book already familiar with the basics, and it still had plenty to offer. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. I particularly liked the way the author builds up from simple cases before introducing the harder material. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Four stars, and I suspect a second edition could easily push it to five.

Nadia CoxCTO · Lisbon, PT
Game Physics: A Practical Introduction
Reader review3

Not quite what I expected

It does the job, though it took some patience to get through.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. I found myself making notes in the margins, which is always a good sign. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Useful as a reference, less so as a straight read from cover to cover.

Rebecca AdamsTechnical editor · Rome, IT
WebGPU+WGSL/Compute/Graphics All-In-One
Reader review4

A useful guide

Strong content, uneven pacing. I would still recommend it.

I came to this book already familiar with the basics, and it still had plenty to offer. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The balance between theory and practice is well judged; neither side dominates. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Ahmed CoxHobbyist programmer · Rotterdam, NL
Game Inverse Kinematics: A Practical Introduction

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